Neusterion the Tranquil - Kingfall

BioEdit
Name:Neusterion The Tranquil Age: 19 years

Gender: Male

Height: 7'7"

Weight: 340 lbs

Race: Minotaur

Class: Monk

Current Level/XP: 6 (7725 xp)

BackstoryEdit
HERE

StatsEdit
Strength:16 (+3)

Constitution: 12 (+1)

Dexterity: 19 (+4)

Intelligence: 10 (+0)

Wisdom: 20 (+5)

Charisma: 12 (+1)

DefensesEdit
HP: 61

AC: 23

Fortitude: 18

Reflex: 20

Will: 21

SkillsEdit
Acrobatics: 12

Arcana: 3

Athletics:11

Bluff: 4

Diplomacy: 4

Dungeoneering: 8

Endurance: 4

Heal: 8

History: 3

Insight: 8

Intimidate: 4

Nature: 10

Perception: 15

Religion: 3

Stealth: 13

Streetwise: 4

Thievery: 12

GearEdit
Money: 850

Elusive Armor +1 Cloth

Enhancement : AC

Property : You gain a +2 bonus to escape checks.

Power (Daily X Augmentable) : Immediate Reaction.

Trigger: You are immobilized by an attack.

Effect: You are no longer immobilized, and you shift 1 square.

Augment 1 : The number of squares you shift equals half your speed.

Feyleaf Sandals

Item Slot : Feet

Power (Daily X Teleportation) : When you fall, instead teleport safely to the nearest

horizontal surface within 5 squares that can support your weight, take no falling

damage, and land on your feet.

Climbing Claws

Item Slot: Hands

Property : +1 item bonus to Athletics checks to climb.

Also : Each can be used as a one-handed, off hand, simple, light blade

+2 prof, 1d4 dmg, Wearer gains proficiency with this weapon.

Hunter's Flint

Wonderous Item

Power (Daily X Illusion) : Standard Action. Use this flint to light a campfire. The fire

burns without smoke or sound. The light of this magic campfire is invisible from

outside its 10-square radius, though creatures and objects within that radius can

be seen normally with darkvision or if existing light allows. The campfire is normal

in all other respects. The fire lasts for 12 hours (requiring no additional fuel) or

until extinguished normally. The flint can be used to light lanters and other fires

as normal, but such fires gain no magical effect.

FeatsEdit
Improved Monk Unarmed Strike : unarmed strike damage die = 1d10

Nimble Runner : +2 Reflex when you run, and you don't grant combat advantage

Unarmored Agility : +2 AC while wearing cloth armor or no armor

Bloodied Ferocity : Make free melee basic attack when first bloodied

PowersEdit
Goring Charge - Standard action : Melee 1

Effect : You charge and make the following attack in place of a melee basic attack.

Target : 1 creature

Attack : Dexterity +4 (or +6 at lvl 11, or +8 at lvl 21)

Hit : 1d6 + Dex mod, and you knock the target prone (at lvl 11, 2d6; at lvl 21, 3d6)

Centered Flury of Blows - At-will X Psionic

Free Action (Special) Melee 1

Trigger : You hit with an attack during your turn

Target : 1 creature (2 at lvl 11; 3 at lvl 21)

Effect : The target takes dmg equal to 2 + Wisdom mod, and you slide it 1 square to

a square adjacent to you, or 1 square in any direction if the target wasn't targeted by

the triggering attack.

Special : You can use this power only once per round.